Burnout is a deck-building game where the player takes control of a car, and collects car parts in order to make their card faster than the speed of light. It is my first major solo game.
A game made in Unity for the Code For A Cause Game Jam 2025 with Dylan Thyer, Jess Flores and CalamityRhapsody. Take email testimony on lost souls, and guide them to their final resting place.
A karaoke app written in Dart, using Google's Flutter.
It features a companion web app which allows users to upload their songs from their phone to a website, to play in browser.
Hi, I’m Brady Norum — a recent Computer Science graduate from Hofstra University with a passion for game development, both in code and in narrative. I specialize in Unity and have built everything from systems-heavy card games to story-driven jams. I’m especially interested in how writing and mechanics work together to shape player experience, whether it’s through quirky UI, branching dialogue, or systems that surprise. I like making games that are smart, strange, and a little bit personal.
Outside of all that, I'm a huge Steely Dan fan, and a killer accordion player. Thanks for checking me out! Don't get into any trouble, now.